Curriculums

Microsoft (4 lessons teach intellectual property rights) Ribble (offers lesson, ISTE book)

Common Sense Media [|**Digital Citizenship in a Connected Culture**]

Gardner Ripley Willard Jenkins gps georgia performance standards pyramid of intervention
 * NetSmartz Workshop**

Microsoft The free Digital Citizenship and Creative Content program was developed to create awareness of intellectual property rights and foster a better understanding of the rights connected with creative content. Four units comprise the curriculum resources. Each unit consists of standalone yet complementary lesson plans that play off a creative rights scenario presented through a case study. More Four units comprise the curriculum resources. Each unit consists of standalone yet complementary lesson plans that play off a creative rights scenario presented through a case study. This program was designed for grades 8-10, but easily adapts for use in grades 6-12. It's organized into thematic units that span the following subject areas: Civics, Computer Science, Debate, Economics, Fine Arts, Government, Journalism, Language Arts, Drama, and Video Production. · [|Unit One: "Creative What?"] [|show] This unit explores the general topics of intellectual property, creative content , and creative rights. Using the backdrop of a high school’s Battle of the Bands, the unit will help students define intellectual property and creative content by relating it to a common scenario they might encounter. Students will begin to recognize and internalize the importance of respecting creative rights, conduct their own research to better understand the relevance of creative content to their lives, and help clear up confusion about the rights that apply to them and their peers.

[|Unit Two: "By Rule of Law"] [|show] Intellectual property is a valuable commodity, and thus, those who develop creative content are protected by laws in the United States and around the world. In this unit, students explore creative content copyright and learn about the rights they have as creators and the laws that exist to protect the creative process. The unit’s activities encourage students to form opinions about what’s right, what’s wrong, and how the laws affect them as creators, consumers, and good digital citizens.

· [|Unit Three: "Calling All Digital Citizens"] [|show] Copyright and other creative rights empower the artists, musicians, and writers who produce creative works. But how does the prevalence of online media — and its ease of access — change the conversation about those rights? With social media as the backdrop, this unit explores that very question, as the students learn more with the Digital Citizenship in Schools curriculum. Students analyze the use of creative content on social media Web sites, recognize the responsibilities involved with using these media, and form their own opinions about what makes a good digital citizen.

· [|Unit Four: "Protect Your Work, Respect Your Work"] This unit explores the theme of protecting creative content through a series of experiential activities. Students learn how to protect their own creative works and how to use other people’s creative works in a fair and legal manner. They explore issues related to originality and plagiarism, and then have a chance to become agents of change in the culminating activity by developing a public service announcement.

[] ===[|Mike Ribble's Nine Themes of Digital Citizenship] === Digital Citizenship is a concept which helps teachers, technology leaders and parents to understand what students/children/technology users should know to use technology appropriately. Digital Citizenship is more than just a teaching tool; it is a way to prepare students/technology users for a society full of technology. Too often we are seeing students as well as adults misusing and abusing technology but not sure what to do. The issue is more than what the users do not know but what is considered appropriate technology usage.

Now is the time for educators as well as other adults to begin to evaluate how they are using technology. Within this website are many examples of how educators can begin the process of teaching their students how to use technology more appropriately. These resources can be used by any anyone who is interested in helping students or others better understand appropriate technology use.

Digital Citizenship in Schools book ISTE (International Society for Technology in Education) "Nine Themes of Digital Citizenship." Digital Etiquette: electronic standards of conduct or procedure. Digital Communication: electronic exchange of information. Digital Literacy: process of teaching and learning about technology and the use of technology. Digital Access: full electronic participation in society. Digital Commerce: electronic buying and selling of goods. Digital Law: electronic responsibility for actions and deeds Digital Rights & Responsibilities: those freedoms extended to everyone in a digital world. Digital Health & Wellness: physical and psychological well-being in a digital technology world. Digital Security (self-protection): electronic precautions to guarantee safety. http://www.digitalcitizenship.net/Nine_Elements.html .

[|Digital Citizenship in a Connected Culture] Common Sense Media Based on the research of Harvard University education professor [|Howard Gardner], the [|Digital Citizenship in a Connected Culture] curriculum is framed around the principle that students must understand the impact of their digital conduct on themselves, their friends and family, and their greater community. But it also acknowledges the vast learning opportunities the online world provides, a balance Burch said is important to gain credibility. The curriculum, which is geared toward grades 6-8, blends print, online, and video lessons, and has five units: Digital Life, Privacy and Digital Footprints, Self-Expression and Identity, Connected Culture, and Respecting Creative Work. Three units are already available for free online; Self Expression and Identity, and Respecting Creative Work will be available in August. The curriculum conforms to content standards set by the International Society of Technology in Education, and will also be aligned to state standards and national Common Core standards if needed, Burch said. CSM also [|just acquired] the CyberSmart K-12! curriculum in an attempt to expand its own efforts beyond the middle school level.

A complimentary kit is now available featuring online safety information for young children, from the National Center for Missing and Exploited Children. NetSmartz Workshop, a program of the National Center for Missing and Exploited Children, works to prevent the online victimization of youths by teaching them how to stay safer online. NetSmartz produces age-appropriate resources using animation, music, and interactive games to help children enjoy learning about safer online behavior. NetSmartz has recently developed an **//Online Safety Education Kit//** for grades K-6. The materials are free, modular, and adaptable making them easy to incorporate into your existing curriculum. Inside the kit you will find the following resources: · **NetSmartz Workshop Resource Manual:** guide that includes full descriptions of NetSmartz resources, as well as an overview of the primary online safety risks · **Interactive Safety Presentations CD:** two interactive, 20-minute presentations that introduce personal safety concepts to children in grades K-2 and 3-6, and can be used in any educational setting, including classrooms and assemblies · **Activity Cards:** lesson plans that accompany the presentations and reinforce key messages through activities such as writing, drawing, and cooperative learning · **Internet Safety Pledges:** Handouts for children in grades K-2 and 3-6 that outline clear, simple guidelines for safer Internet use · **NetSmartzKids Activity Poster:** Double-sided posted which displays the safety rules on the front and provides them with fun, learning activities on the back To request a free copy of the **//Online Safety Education Kit//**, please visit www.netsmartz.org/kit and someone will ship one out to you. Once you have received the kit, please visit www.netsmartz.org/kit to take our quick online survey and let us know what you think. Your feedback allows us to continue creating free, dynamic online safety tools.
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 * //Online Safety Education Kit// brought to you by NetSmartz Workshop**